The Diagnostic Game
For this project, I focused on Clue, a period tracker I use myself. Clue is much more than that, but despite its regular use, it took some time for me to fully grasp its capabilities. As a UX designer, I saw an opportunity to apply UX and UI design principles and improve Clue’s Onboarding process.
Clue is an app dedicated to people that want to track their period, fertility and learn more about how their bodies work.
February - April 2024
UX and UI, from wireframing to prototyping of the Onboarding screens.
Competitive audit, user research, low
and high-fidelity prototyping, usability studies, and iterating on designs.
What I've Learned
With this project, I feel I've grown not just professionally but also on a personal level. Serving as a project leader meant honing my communication and organizational skills. Believing in my ideas was essential to gain trust of both management and the development team, whose collaboration made the product evolve even more interestingly and effectively.
Furthermore, this project provided a valuable opportunity for ethical reflection regarding the game's objectives. Working in the marketing department at the time, it wasn't a given that the user was at the forefront of their priorities. Advocating for UX principles and effectively communicating them, helped bring the entire team on board and cooperate smoothly.